

Destroyable Items: Every equipable has a durability rating.Critical Existence Failure: As par most MMORPG standards.Thus, it is suggested that the affected people ask for assistance on the chat channels - that is, if someone doesn't just steal all the items. Worse yet, you have to navigate your way out of the Underworld and get your bag before it vanishes - which is very difficult in aggressive monster areas. Continuing Is Painful: Once you die in this game, you drop all your items and equipment into a death bag.The skill most related to this trope is the Overall Level, but that only determines how much a player can improve their own base attributes. In the PK server, Attack and Defense cap at 100. Cap: All skills cap at level 180 in the normal server.Bribing Your Way to Victory: It is possible to buy a bot in this game.



Players can choose whatever they want to be - a knight, mage, archer, potion brewer, smith, etc with no restrictions whatsoever. With each overall level gain, players gain a pick-point which they can use to permanently improve one out of six of their main character's base attributes (Coordination, Instinct, Physique, Reasoning, Vitality, and Will) - further benefiting skill usage. In addition to this, players can increase their overall level from the overall EXP gained from these twelve skills. There are twelve skills that players are able to learn and apply in this game: Attack, Defense, Harvesting, Manufacturing, Alchemy, Potion, Magic, Summoning, Crafting, Engineering, Tailoring, and Ranging. In this game, instead of just leveling up by killing monsters and questing, players level up by using skills. What sets this apart from being another generic fantasy MMO is how the leveling system works. It is here where they will be instructed on the many aspects of the game, and whether they will take or break the call to adventure. Afterward, their skills, abilities and alignments will be set to a standard value, and the player will be dumped into Isla Prima. New players begin by selecting their name, customizing their looks, and selecting one out of three (six if you pay) races. The world currently consists of two main continents: Seridia, where the new players start out, and Irilion, the more experienced players' continent. Like most other MMOs, Eternal Lands takes place in a medieval world filled with magic and technology - with a healthy dosage of Lampshade Hanging, fourth wall breakage, tongue-in-cheek humor, and other reality breaking "items" at times. A boon to many a new player due to the old interface and commands. Luckily, the community here is friendlier than most MMOs and quite connected. Of course, this has not always gone well. It has since undergone many changes such as the introduction of a World-PVP server and many bug-fixes. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Įternal Lands is a 3D graphical multiplatform MMORPG released by Radu Privantu beginning in Februas Alpha, and eventually released as Beta in Nov 30, 2003. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so.
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